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Daelin Blackleaf
Naqam
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Posted - 2008.04.08 18:26:00 -
[1]
I used to be against CCP's system regarding GTC, however several factors swayed me.
1: RMT will happen 2: GTC for ISK means that all RMT funds an account and therefore game development 3: GTC demand is limited
Which is basically what this blog has stated only in far more words. Even ignoring the fact that this reduces the negative impact typical RMT have, the GTC for ISK solution brings more players and more revenue to EVE.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.08 19:01:00 -
[2]
Originally by: Tzar'rim How does that change the GTC/RMT thing? it doesn't.
There's no difference between "chinese" farmers farming isk and a "real" player making isk.
> Normal players make nowhere near the amount of ISK a single person running multiple accounts with macro's going 23/7.
> Demand for GTC is limited, prices could rise, but then supply would decrease.
> In the case of the "real" player the money goes to CCP and therefore goes towards enhancing the game whereas for the... farmer it does not.
> The typical player does not commonly use keyloggers etc to obtain your account info or credit card details.
I'm sure there are far more differences especially in regard to the different methods each group typically uses to make ISK but these should be enough to go on with.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.08 21:03:00 -
[3]
Is or is not having money from RMT on CCP's product go to CCP and therefore EVE better than having it go elsewhere?
Even if it is just a percentage of the constant demand I find GTC-ISK trades to be better than the alternative of all the money going elsewhere.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.09 16:12:00 -
[4]
In the case of a "RMT Tarp" there would be an ISK trail to follow the same one I imagine CCP checks in every case of RMT.
You could use an alt to avoid the money trail, but it would have to be an alt that had no connection to your other accounts, including falsified data and different credit card details. This would mean purchasing a separate account purely for RMT, something your typical ISK buyer is not likely to do (especially if such accounts get banned regularly).
If the trail looks fishy then you give the player the benefit of the doubt. If everyone that engaged in it had to run a completely separate account for RMT security then you would certainly cut down on the number of buyers.
In addition there should be a HUGE warning that appears for each new character, after each character transfer, and perhaps once every month that clearly states buying ISK for real world money WILL get you banned.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.09 16:30:00 -
[5]
In my view CCP need to devote more effort towards removing the sellers, those who generate the ISK, and the advertisements in game. You need to make it cost them more to do their business and cost them much more when they banned.
> Disable speaking in local and custom channels for trial accounts
> Disable EVEmail sending for trial accounts
> Moderate the Newbie and Recruitment channels
> Allow players to automatically ignore conversations from trial accounts (default ignore)
> Disable accounts under three months old from transferring more than 500m ISK per week
New players really have little to no reason to use local or EVEmail during those first two weeks, indeed I think these restrictions are far less bothersome than some of the skill restrictions. New players should be guided towards the recruitment and newbie channels for social interaction and informed that restrictions will be lifted when they purchase their accounts and they should be given the reason for the existence of the restrictions.
In addition any paid account found to be actively mining, missioning, updating orders, etc for more than a certain number of hours a day repeatedly (8-16 I don't have the stats for typical player behavior) should be tagged for investigation. Macro detection should also be enhanced but modern macro's are quite advanced and I have little input for this field.
The result would be that advertising would require the purchase of an account, in addition the actual ISK transfer would have to handled either by an account over three months old (costly to have banned) or via multiple accounts (easy to tag for investigation). ISK gathering should then require multiple accounts to meet todays levels. The added costs would drive many RMT companies out of EVE and force those remaining to increase their prices dramatically further reducing demand.
It's not perfect but these measures would make RMT a shadow of the problem it is today. Anyone care to point out any glaring loopholes I've missed?
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